![]() – the player can attack the NPC prior to the conversation, when he is offered the choice in between and after the conversation when the NPC walks away (the script then uses RUNFPI=). – at the end the NPC goes along waypoints to a door and vanishes – the player gets a choice somewhere to keep talking, go his way, or fight – player and NPC lines differ through colour and position – the player can speed up the conversation in pressing – it is self-running until the player has at one point to decide how to answer (=which key to press) – during the conversation the player cannot move. ![]() – when the player gets into range of the NPC, the conversation starts This script is set up for a conversation between the player and an NPC and works as follows:
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |